Titan Class

Model LOGO CREST Background
You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you. Disciplined and proud, Titans are capable of both aggressive assaults and stalwart defenses. The first Titans built the Wall, and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow.

You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.

Titans can be distinguished by their heavy, full-body armor and swept-back helmets, their unique armor piece is a mark, a piece of cloth worn on the right hip intended to show their allegiance, lineage, or achievements.

General Subclass Abilities

ITEM ARC SOLAR VOID
Subclass

Striker

At close quarters, a fist is better than any gun.

Sunbreaker

Forge the fury of undying suns.

Sentinel

Valiant heart, unwavering resolve.

Super

Fists of Havock

Press R1 / RB + L1 / LB to supercharge your fists and slam the ground with the force of a maelstrom.

Hammer of Sol

Press R1 / RB + L1 / LB to summon a flaming hammer and wreak destruction down upon your enemies.

Sentinel Shield

Press R1 / RB + L1 / LB to summon a shield of Void Light. Press R1 / RB to attack, hold L2 / LT to guard, and press L1 / LB to perform a Shield Throw.

Barricade 1

Towering Barricade

Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Towering Barricade

Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Towering Barricade

Create a large barrier that can be used to reinforce a position with cover from enemy fire.

Barricade 2

Rally Barricade

Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it.

Rally Barricade

Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped, weapon when you stand behind it.

Rally Barricade

Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it.

Jump 1

High Lift

Jump while airborne to activate Lift and launch into the air to greater heights.

High Lift

Jump while airborne to activate Lift and launch into the air to greater heights.

High Lift

Jump while airborne to activate Lift and launch into the air at greater heights.

Jump 2

Strafe Lift

Jump while airborne to activate Lift and launch into the air with strong directional control.

Strafe Lift

Jump while airborne to activate Lift and launch into the air with strong directional control.

Strafe Lift

Jump while airborne to activate Lift and launch into the air with strong directional control.

Jump 3

Catapult Lift

Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Catapult Lift

Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Catapult Lift

Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Grenade 1

Flashbang Grenade

An explosive grenade that disorients enemies it damages.

Incendiary Grenade

A grenade that sets enemies on fire when it explodes.

Magnetic Grenade

A grenade that attaches to enemies and explodes twice.

Grenade 2

Pulse Grenade

A grenade that periodically damages enemies inside its explosion radius.

Thermite Grenade

A grenade that sends forward a burning line of fire.

Voidwall Grenade

A grenade that creates a horizontal wall of burning Void Light.

Grenade 3

Lightning Grenade

A grenade that sticks to any surface and emits bolts of lightning.

Fusion Grenade

An explosive grenade that attaches to enemies.

Suppressor Grenade

An explosive grenade that suppresses, preventing enemies from using abilities for a short time.

Subclass Ability Trees

Arc - Striker

Solar - Sunbreaker

Code of the Fire-Forged

Top Tree

Code of the Devastator

Middle Tree

Code of the Siegebreaker

Bottom Tree

Hammer Strike

While sprinting, use this melee ability to swing a blazing hammer that weakens enemies.

Throwing Hammer

Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability.

Mortar Blast

Strike an enemy with this melee ability to release a Solar explosion, setting nearby enemies on fire.

Tempered Metal

Solar ability kills grant you and nearby allies bonus movement and reload speed.

Roaring Flames

Kills with your solar abilities increase those abilities' damage. Stacks up to three times.

Sol Invictus

Solar ability kills restore your health. Grenade and melee ability kills leave a deadly Sunspot in their wake.

Explosive Pyre

Enemies killed by Hammer of Sol explode.

Tireless Warrior

After hitting an enemy with your Throwing Hammer, picking up the hammer triggers health regeneration.

Sun Warrior

Passing through a Sunspot causes your Solar abilities to recharge faster and your Super to last longer.

Vulcan's Rage

Hammers shatter into explosive molten embers on impact.

Burning Maul

Summon a flaming maul and crush enemies with the force of a quake.

Endless Siege

Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.

Void - Sentinel

Code of the Protector

Top Tree

Code of the Commander

Middle Tree

Code of the Aggressor

Bottom Tree

Defensive Strike

Kill an enemy with this melee ability to create an overshield around you and nearby allies.

Controlled Demolition

Hit a target with a void ability to attach a void detonator. Further hits will cause detonator to explode, dealing damage to surrounding targets.

Shield Bash

After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies.

Rallying Force

Melee kills restore health for you and nearby allies.

Resupply

You and nearby allies regain health and grenade energy when your void detonators explode.

Superior Arsenal

Grenade kills recharge your grenade energy.

Turn the Tide

Your overshield from Defensive Strike lasts longer and increases melee damage and reload speed.

Tactical Strike

Strike an enemy with this melee ability to cause a Void explosion.

In the Trenches

Kills while surrounded by enemies reduce the cooldown of your Super.

Ward of Dawn

When super energy is full, hold R1 / RB + L1 / LB to create a shielding dome to protect you and your allies.

Banner Shield

Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage and guarding allies makes the shield last longer.

Second Shield

Gain an additional Shield Throw charge while Sentinel Shield is active.