Titan Class
Model | LOGO | CREST | Background |
---|---|---|---|
You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you. Disciplined and proud, Titans are capable of both aggressive assaults and stalwart defenses. The first Titans built the Wall, and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow.You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.Titans can be distinguished by their heavy, full-body armor and swept-back helmets, their unique armor piece is a mark, a piece of cloth worn on the right hip intended to show their allegiance, lineage, or achievements. |
General Subclass Abilities
ITEM | ARC | SOLAR | VOID |
---|---|---|---|
Subclass | Striker At close quarters, a fist is better than any gun. |
Sunbreaker Forge the fury of undying suns. |
Sentinel Valiant heart, unwavering resolve. |
Super | Fists of Havock Press |
Hammer of Sol Press |
Sentinel Shield Press |
Barricade 1 | Towering Barricade Create a large barrier that can be used to reinforce a position with cover from enemy fire. |
Towering Barricade Create a large barrier that can be used to reinforce a position with cover from enemy fire. |
Towering Barricade Create a large barrier that can be used to reinforce a position with cover from enemy fire. |
Barricade 2 | Rally Barricade Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it. |
Rally Barricade Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped, weapon when you stand behind it. |
Rally Barricade Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped weapon when you stand behind it. |
Jump 1 | High Lift Jump while airborne to activate Lift and launch into the air to greater heights. |
High Lift Jump while airborne to activate Lift and launch into the air to greater heights. |
High Lift Jump while airborne to activate Lift and launch into the air at greater heights. |
Jump 2 | Strafe Lift Jump while airborne to activate Lift and launch into the air with strong directional control. |
Strafe Lift Jump while airborne to activate Lift and launch into the air with strong directional control. |
Strafe Lift Jump while airborne to activate Lift and launch into the air with strong directional control. |
Jump 3 | Catapult Lift Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. |
Catapult Lift Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. |
Catapult Lift Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. |
Grenade 1 | Flashbang Grenade An explosive grenade that disorients enemies it damages. |
Incendiary Grenade A grenade that sets enemies on fire when it explodes. |
Magnetic Grenade A grenade that attaches to enemies and explodes twice. |
Grenade 2 | Pulse Grenade A grenade that periodically damages enemies inside its explosion radius. |
Thermite Grenade A grenade that sends forward a burning line of fire. |
Voidwall Grenade A grenade that creates a horizontal wall of burning Void Light. |
Grenade 3 | Lightning Grenade A grenade that sticks to any surface and emits bolts of lightning. |
Fusion Grenade An explosive grenade that attaches to enemies. |
Suppressor Grenade An explosive grenade that suppresses, preventing enemies from using abilities for a short time. |
Subclass Ability Trees
Arc - Striker
Solar - Sunbreaker
Code of the Fire-Forged Top Tree |
Code of the Devastator Middle Tree |
Code of the Siegebreaker Bottom Tree |
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Hammer Strike While sprinting, use this melee ability to swing a blazing hammer that weakens enemies. |
Throwing Hammer Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability. |
Mortar Blast Strike an enemy with this melee ability to release a Solar explosion, setting nearby enemies on fire. |
Tempered Metal Solar ability kills grant you and nearby allies bonus movement and reload speed. |
Roaring Flames Kills with your solar abilities increase those abilities' damage. Stacks up to three times. |
Sol Invictus Solar ability kills restore your health. Grenade and melee ability kills leave a deadly Sunspot in their wake. |
Explosive Pyre Enemies killed by Hammer of Sol explode. |
Tireless Warrior After hitting an enemy with your Throwing Hammer, picking up the hammer triggers health regeneration. |
Sun Warrior Passing through a Sunspot causes your Solar abilities to recharge faster and your Super to last longer. |
Vulcan's Rage Hammers shatter into explosive molten embers on impact. |
Burning Maul Summon a flaming maul and crush enemies with the force of a quake. |
Endless Siege Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster. |
Void - Sentinel
Code of the Protector Top Tree |
Code of the Commander Middle Tree |
Code of the Aggressor Bottom Tree |
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Defensive Strike Kill an enemy with this melee ability to create an overshield around you and nearby allies. |
Controlled Demolition Hit a target with a void ability to attach a void detonator. Further hits will cause detonator to explode, dealing damage to surrounding targets. |
Shield Bash After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies. |
Rallying Force Melee kills restore health for you and nearby allies. |
Resupply You and nearby allies regain health and grenade energy when your void detonators explode. |
Superior Arsenal Grenade kills recharge your grenade energy. |
Turn the Tide Your overshield from Defensive Strike lasts longer and increases melee damage and reload speed. |
Tactical Strike Strike an enemy with this melee ability to cause a Void explosion. |
In the Trenches Kills while surrounded by enemies reduce the cooldown of your Super. |
Ward of Dawn When super energy is full, hold |
Banner Shield Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage and guarding allies makes the shield last longer. |
Second Shield Gain an additional Shield Throw charge while Sentinel Shield is active. |