Warlock Class
Model | LOGO | CREST | Background |
---|---|---|---|
Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age.Warlocks weaponize the mysteries of the universe to sustain themselves and devastate their foes.Warlocks can be distinguished by their rounded helmets and long vestments. As with the other player classes, in addition to head, chest armor, gauntlets, and leg armor, they have a special fifth armor slot that is unique to their class and further helps to distinguish them from their brethren in arms: a bond (armband) worn on the upper-left arm. |
General Subclass Abilities
ITEM | ARC | SOLAR | VOID |
---|---|---|---|
Subclass | Stormcaller Harmony within, hurricane without. |
Dawnblade Spread your wings and set the sky ablaze. |
Voidwalker From the smallest atoms bloom the greatest explosions. |
Super | Stormtrance Chain Arc lightning from your hands and electrify enemies with devastating streams of Arc Light. |
Daybreak Weave Solar Light into blades and smite your foes from the skies. |
Nova Bomb Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. |
Ability 1 | Healing Rift Press and Hold |
Healing Rift Press and Hold |
Healing Rift Press and Hold |
Ability 2 | Empowering Rift Press and Hold |
Empowering Rift Press and Hold |
Empowering Rift Press and Hold |
Jump 1 | Strafe Glide Jump while airborne to activate glide and start an airborne drift with strong directional control. |
Strafe Glide Jump while airborne to activate glide and start an airborne drift with strong directional control. |
Strafe Glide Jump while airborne to activate glide and start an airborne drift with strong directional control. |
Jump 2 | Burst Glide Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed. |
Burst Glide Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed. |
Burst Glide Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed. |
Jump 3 | Balanced Glide Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control. |
Balanced Glide Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control. |
Balanced Glide Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control. |
Grenade 1 | Arcbolt Grenade A grenade that chains bolts of lightning to nearby enemies. |
Solar Grenade A grenade that creates a flare of Solar Light which continuously damages enemies trapped inside. |
Vortex Grenade A grenade that creates a Vortex which continuously damages enemies trapped inside. |
Grenade 2 | Pulse Grenade A grenade that periodically damages enemies inside its explosion radius. |
Firebolt Grenade A grenade that unleashes bolts of Solar Light at nearby enemies. |
Axion Bolt A bolt of Void Light that forks into smaller bolts on impact that seek out enemies. |
Grenade 3 | Storm Grenade A grenade that calls down a focused lightning storm. |
Fusion Grenade An explosive grenade that deals bonus damage when it attaches to a target. |
Scatter Grenade A grenade that splits into many submunitions and covers a large area with multiple explosions. |
Subclass Ability Trees
Arc - Stormcaller
Attunement of Conduction Top Tree |
Attunement of Control Middle Tree |
Attunement of the Elements Bottom Tree |
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Chain Lightning This electrocuting melee ability hits at extended range and chains lightning from the struck target to nearby enemies. |
Ionic Trace Defeating enemies has a chance to create ionic traces. Collecting ionic traces grants energy to all your abilities. |
Rising Storm This electrocuting melee ability hits at extended range and recharges your super, grenade, and melee energy. |
Transcendence When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health. |
Ball Lightning Fire an Arc projectile that travels forward and releases a perpendicular bolt of lightning. |
Landfall On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you. |
Arc Web Enemies damaged by your grenades chain deadly lightning to nearby enemies. |
Pulsewave Being critically wounded triggers an energy wave that boosts yours and allies speed. |
Electrostatic Surge Your rift charges faster when allies are near. |
Ionic Blink While in stormtrance press sprint to teleport a short distance. |
Chaos Reach Unleash a long-range beam of concentrated Arc energy. While active, press ??? to deactivate Chaos Reach early and save super Energy. |
Arc Soul Your rift now grants you or any ally that uses it an Arc Soul to aid in battle. |
Solar - Dawnblade
Attunement of Sky Top Tree |
Attunement of Grace Middle Tree |
Attunement of Flame Bottom Tree |
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Celestial Fire Send out a spiral of three explosive Solar energy blasts. |
Divine Protection Hold |
Igniting Touch Strike an enemy with this melee ability to burn them and cause them to explode when killed. |
Winged Sun Engage your enemies mid-flight. Fire weapons and throw grenades while gliding. |
Guiding Flame Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies. |
Fated for the Flame Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames. |
Heat Rises Airborne kills recharge your grenade and melee energy. Casting Daybreak instantly refills all your ability energy. |
Benevolent Dawn Healing or empowering your allies regenerates your grenade, melee and Rift energy. |
Everlasting Fire Killing an enemy with Daybreak increases its duration. |
Icarus Dash Press [ |
Well of Radiance Thrusts your Daybreak sword into the ground. The sword continuously projects a powerful aura that heals and empowers nearby allies. |
Phoenix Dive Hold [ |
Void - Voidwalker
Attunement of Chaos Top Tree |
Attunement of Fission Middle Tree |
Attunement of Hunger Bottom Tree |
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Entropic Pull Strike an enemy with this melee ability to drain your enemy's life force and use it to recharge your grenade. |
Atomic Breach This melee ability hits at an extended range and creates a void explosion. |
Devour Strike an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health. |
Chaos Accelerant Draw power from your Super to overcharge your grenade, making it deadlier and more effective. |
Handheld Supernova Hold to convert your grenade into a short range void blast on release. |
Feed the Void Consume your grenade energy to regenerate your health. Grants the Devour effect. |
Bloom Void ability kills cause enemies to explode. |
Dark Matter Void ability kills grant health and melee, grenade and class ability energy. |
Insatiable While the Devour effect is active, killing enemies extends its duration and recharges your grenade. |
Cataclysm Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early. |
Nova Warp Step between dimensions to subvert the laws of psychics. Press ??? to teleport a short distance. Hold and release to unleash a deadly void eruption. |
Vortex Nova Bomb creates a singularity which continually damages enemies trapped inside. |