Hunter Class

Model LOGO CREST Background
Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw—at least, not anymore—but making your own luck has always meant bending the rules.

Agile and daring, Hunters are quick on their feet and quicker on the draw. Your unique brand of daring and ingenuity is needed now more than ever.

Hunters can be easily distinguished in-game by their signature hooded cloaks, thin builds, and lightly armored outfits, they have a special fifth armor slot that is unique to their class and further helps to distinguish them: a cloak worn on the head and back.

General Subclass Abilities

ITEM ARC SOLAR VOID
Subclass

Arcstrider

Flow like lightning. Strike like thunder.

Gunslinger

A lone wolf who lives for the perfect shot

Nightstalker

Draw from the Void. Light the way.

Super

Arc Staff

Form a staff of pure Arc energy and acrobatically take out your foes.

Golden Gun

Summon a flaming pistol that disintegrates enemies with Solar Light.

Shadowshot

Tether foes to a Void Anchor, slowing, weakening, and suppressing them for you and your allies.

Ability 1

Marksman's Dodge

Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Marksman's Dodge

Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Marksman's Dodge

Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.

Ability 2

Gambler's Dodge

Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.

Gambler's Dodge

Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.

Gambler's Dodge

Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.

Jump 1

High Jump

While airborne, jump a second time to reach greater heights.

High Jump

While airborne, jump a second time to reach greater heights.

High Jump

While airborne, jump a second time to reach greater heights.

Jump 2

Strafe Jump

While airborne, jump a second time with strong directional control.

Strafe Jump

While airborne, jump a second time with strong directional control.

Strafe Jump

While airborne, jump a second time with strong directional control.

Jump 3

Triple Jump

While airborne, sustain your air control with a second or third jump.

Triple Jump

While airborne, sustain your air control with a second or third jump.

Triple Jump

While airborne, sustain your air control with a second or third jump.

Grenade 1

Skip Grenade

A grenade that splits upon impact, creating multiple projectiles that seek enemies.

Incendiary Grenade

A grenade that sets enemies on fire when it explodes.

Vortex Grenade

A grenade that creates a vortex which continually damages enemies trapped inside.

Grenade 2

Flux Grenade

An explosive grenade that deals additional damage when attached to enemies.

Swarm Grenade

A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.

Spike Grenade

A grenade that attaches to any surface and emits a torrent of damaging Void Light.

Grenade 3

Arcbolt Grenade

A grenade that chains bolts of lightning to nearby enemies.

Tripmine Grenade

An explosive grenade that sticks to surfaces detonates upon enemies who pass through its laser trigger.

Voidwall Grenade

A grenade that creates a horizontal wall of burning Void Light.

Subclass Ability Trees

Arc - Arcstrider

Way of the Warrior
Top Tree
Way of the Current
Middle Tree
Way of the Wind
Bottom Tree

Combination Blow

Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.

Tempest Strike

After sliding, activate this melee ability to unleash a devastating uppercut attack.

Disorienting Blow

Strike an enemy with this melee ability to disorient the target and nearby enemies.

Combat Flow

Melee kills recharge your Dodge ability.

Ebb and Flow

Hit a target with an Arc ability to electrify them. Meleeing electrified enemies disorients them and grants grenade, melee and dodge energy.

Focused Breathing

Sprinting recharges your dodge ability. Increased maximum sprint speed.

Deadly Reach

Dodging increases your melee range, allowing you to lunge further to strike enemies.

Lightning Weave

Melee hits greatly increase weapon reload speed.

Combat Meditation

While critically wounded, melee and grenades recharge drastically faster.

Lethal Current

After dodging, each Arc Staff hit creates a damaging lightning aftershock.

Whirlwind Guard

While wielding your Arc Staff, hold down the Block button to deflect incoming projectiles. Deflecting projectiles triples Arc Staff damage for a short time.

Lightning Reflexes

You are harder to kill while dodging.

Solar - Gunslinger

Way of the Outlaw
Top Tree
Way of a Thousand Cuts
Middle Tree
Way of the Sharpshooter
Bottom Tree

Proximity Explosive Knife

Throw a knife that attaches to a surface upon impact and explodes when it detects an enemy nearby.

Knife Trick

Throw a fan of flaming knives that burn targets on hit.

Weighted Knife

Throw a knife that deals extra precision damage. Precision knife kills with this melee ability immediately recharge it.

Chains of Woe

Precision kills increase weapon reload speed for you and nearby allies.

The Burning Edge

While enemies burn, your dodge ability recharges faster.

Practice Makes Perfect

Enter a trance with each precision hit, reducing the cooldown of your Super.

Deadshot

Significantly improves your ability to hit with Golden Gun.

Playing With Fire

Destroying burning enemies recharges Knife Trick more quickly.

Knock 'Em Down

Precision kills increase weapon stability and handling. Your Super does more damage when cast while this buff is active with 20 or more seconds remaining.

Six-Shooter

Golden Gun can be fired quickly up to 6 times.

Barrage

Vault into the air and unleash a volley of Solar-charged explosive knives.

Line 'Em Up

Enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Light, increase its damage and extend its duration.

Void - Nightstalker

Way of the Trapper
Top Tree
Way of the Wraith
Middle Tree
Way of the Pathfinder
Bottom Tree

Snare Bomb

Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.

Flawless Execution

When your health is full, precision kills grant invisibility, truesight and increased melee range.

Vanish in Smoke

Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb creates a smoke cloud that makes you and nearby allies invisible.

Keen Scout

Sprint and Sneak faster, and gain an enhanced Tracker. Tethered enemies are marked for easy tracking.

Shattering Strike

After performing a Flawless Execution, your melee attacks weaken enemies.

Lockdown

Grenade effects last twice as long, allowing for strong territorial control and increased damage potential.

Deadfall

The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

Corrosive Smoke

Throw a smoke bomb from a distance with this melee ability. The smoke bomb slows enemies and damages them over time.

Heart of the Pack

Killing tethered enemies creates Orbs of Light, and increases Mobility, Resilience, and Recovery for you and nearby allies.

Vanishing Step

Dodging makes you vanish from sight for a short time.

Spectral Blades

Summon a pair of deadly void blades and stalk the battlefield in a veil of shadows. Press LB to perform a quick melee attack. Press RB to perform a heavy attack and once again vanish from sight.

Moebius Quiver

Fire Shadowshot multiple times, in rapid succession. Shadowshot deals massive damage against tethered enemies.