Warlock Class

Model LOGO CREST Background
Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age.

Warlocks weaponize the mysteries of the universe to sustain themselves and devastate their foes.

Warlocks can be distinguished by their rounded helmets and long vestments. As with the other player classes, in addition to head, chest armor, gauntlets, and leg armor, they have a special fifth armor slot that is unique to their class and further helps to distinguish them from their brethren in arms: a bond (armband) worn on the upper-left arm.

General Subclass Abilities

ITEM ARC SOLAR VOID
Subclass

Stormcaller

Harmony within, hurricane without.

Dawnblade

Spread your wings and set the sky ablaze.

Voidwalker

From the smallest atoms bloom the greatest explosions.

Super

Stormtrance

Chain Arc lightning from your hands and electrify enemies with devastating streams of Arc Light.

Daybreak

Weave Solar Light into blades and smite your foes from the skies.

Nova Bomb

Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.

Ability 1

Healing Rift

Press and Hold O / B to conjure a well of Light that continuously heals those inside it.

Healing Rift

Press and Hold O / B to conjure a well of Light that continuously heals those inside it.

Healing Rift

Press and Hold O / B to conjure a well of Light that continuously heals those inside it.

Ability 2

Empowering Rift

Press and Hold O / B to conjure a well of Light that increases weapon damage for those inside it.

Empowering Rift

Press and Hold O / B to conjure a well of Light that increases weapon damage for those inside it.

Empowering Rift

Press and Hold O / B to conjure a well of Light that increases weapon damage for those inside it.

Jump 1

Strafe Glide

Jump while airborne to activate glide and start an airborne drift with strong directional control.

Strafe Glide

Jump while airborne to activate glide and start an airborne drift with strong directional control.

Strafe Glide

Jump while airborne to activate glide and start an airborne drift with strong directional control.

Jump 2

Burst Glide

Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.

Burst Glide

Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.

Burst Glide

Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.

Jump 3

Balanced Glide

Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.

Balanced Glide

Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.

Balanced Glide

Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.

Grenade 1

Arcbolt Grenade

A grenade that chains bolts of lightning to nearby enemies.

Solar Grenade

A grenade that creates a flare of Solar Light which continuously damages enemies trapped inside.

Vortex Grenade

A grenade that creates a Vortex which continuously damages enemies trapped inside.

Grenade 2

Pulse Grenade

A grenade that periodically damages enemies inside its explosion radius.

Firebolt Grenade

A grenade that unleashes bolts of Solar Light at nearby enemies.

Axion Bolt

A bolt of Void Light that forks into smaller bolts on impact that seek out enemies.

Grenade 3

Storm Grenade

A grenade that calls down a focused lightning storm.

Fusion Grenade

An explosive grenade that deals bonus damage when it attaches to a target.

Scatter Grenade

A grenade that splits into many submunitions and covers a large area with multiple explosions.

Subclass Ability Trees

Arc - Stormcaller

Attunement of Conduction

Top Tree

Attunement of Control

Middle Tree

Attunement of the Elements

Bottom Tree

Chain Lightning

This electrocuting melee ability hits at extended range and chains lightning from the struck target to nearby enemies.

Ionic Trace

Defeating enemies has a chance to create ionic traces. Collecting ionic traces grants energy to all your abilities.

Rising Storm

This electrocuting melee ability hits at extended range and recharges your super, grenade, and melee energy.

Transcendence

When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.

Ball Lightning

Fire an Arc projectile that travels forward and releases a perpendicular bolt of lightning.

Landfall

On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.

Arc Web

Enemies damaged by your grenades chain deadly lightning to nearby enemies.

Pulsewave

Being critically wounded triggers an energy wave that boosts yours and allies speed.

Electrostatic Surge

Your rift charges faster when allies are near.

Ionic Blink

While in stormtrance press sprint to teleport a short distance.

Chaos Reach

Unleash a long-range beam of concentrated Arc energy. While active, press ??? to deactivate Chaos Reach early and save super Energy.

Arc Soul

Your rift now grants you or any ally that uses it an Arc Soul to aid in battle.

Solar - Dawnblade

Attunement of Sky

Top Tree

Attunement of Grace

Middle Tree

Attunement of Flame

Bottom Tree

Celestial Fire

Send out a spiral of three explosive Solar energy blasts.

Divine Protection

Hold L1 to convert your grenade into a Blessing that heals ally targets and drops overshields you and your allies can pick up. Activate Divine Protection while Gliding hover in mid-air.

Igniting Touch

Strike an enemy with this melee ability to burn them and cause them to explode when killed.

Winged Sun

Engage your enemies mid-flight. Fire weapons and throw grenades while gliding.

Guiding Flame

Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies.

Fated for the Flame

Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.

Heat Rises

Airborne kills recharge your grenade and melee energy. Casting Daybreak instantly refills all your ability energy.

Benevolent Dawn

Healing or empowering your allies regenerates your grenade, melee and Rift energy.

Everlasting Fire

Killing an enemy with Daybreak increases its duration.

Icarus Dash

Press [O,O / B,B] while midair to dodge.

Well of Radiance

Thrusts your Daybreak sword into the ground. The sword continuously projects a powerful aura that heals and empowers nearby allies.

Phoenix Dive

Hold [O / B] while midair to quickly descend and restore your health. When Daybreak is active, descent causes explosive damage.

Void - Voidwalker

Attunement of Chaos

Top Tree

Attunement of Fission

Middle Tree

Attunement of Hunger

Bottom Tree

Entropic Pull

Strike an enemy with this melee ability to drain your enemy's life force and use it to recharge your grenade.

Atomic Breach

This melee ability hits at an extended range and creates a void explosion.

Devour

Strike an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health.

Chaos Accelerant

Draw power from your Super to overcharge your grenade, making it deadlier and more effective.

Handheld Supernova

Hold to convert your grenade into a short range void blast on release.

Feed the Void

Consume your grenade energy to regenerate your health. Grants the Devour effect.

Bloom

Void ability kills cause enemies to explode.

Dark Matter

Void ability kills grant health and melee, grenade and class ability energy.

Insatiable

While the Devour effect is active, killing enemies extends its duration and recharges your grenade.

Cataclysm

Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.

Nova Warp

Step between dimensions to subvert the laws of psychics. Press ??? to teleport a short distance. Hold and release to unleash a deadly void eruption.

Vortex

Nova Bomb creates a singularity which continually damages enemies trapped inside.